The Social Deduction Game, Perfected

WitchHunt is a social deduction game.

Social deduction games involve a group of players with a number of enemies hiding among them.

The "town" must figure out who the enemies are before it's too late.

It's all about figuring out which of your friends are lying.

The Basics

Just like Mafia or Werewolf, WitchHunt alternates between "day" and "night" phases.

Every day the town has a discussion and may vote to hang a target they think is a Witch. (The vote must be a majority, and of course the Witches hiding among them are voting too!)

Every night, players "sleep" as the Witches secretly wake up and agree on a player to kill.

WitchHunt is a no-flip game, which means players do not reveal their cards upon death.

Elimination (For No One)

In some social deduction games, players are gradually killed and eliminated from the game.

This produces a dramatic experience, at the cost of eliminating players from the game.

Other games avoid this, compromising some aspect of the game.
(Such as player-capacity or the rising tension that comes with a shrinking town)

Witchhunt has the best of both options!

Players are still killed off one-by-one as both teams race to eliminate each other, and every round grows more intense.

However, dead Villagers become Angels and continue to influence the game by protecting those still alive.

Meanwhile, dead Witches become Demons with a few tricks of their own...

Dead players are no afterthought; they wield massive influence and can be as much of a factor in winning the game for their team as the living!

(However, because the Angels and Demons act as groups, it's also okay for some to leave.)

Special Abilities (For All)

In some social deduction games, certain players get special roles or abilities.

These can make the game more interesting, but they are often complicated.

It can also leave the majority of players (who don't get anything) feeling left out.

In WitchHunt, every player has a unique character with a simple special ability.

This works because every player gets two random cards: One for their team, and one for their character.

This also means someone like the Survivalist (who has an extra life) could be either a Villager or a Witch.

Because every character is balanced and useful for both teams, every possible combination makes for a unique game.


WitchHunt features 12 core characters, though it can scale down to as few as 7 players.

There are also a few bonus characters, that can be swapped in or added to support more players.

(While not more complicated than the core characters, these are better suited for groups that have played at least once.)

366 different cards

were tested over

8 years of playtesting


hundreds of players


thousands of games

What you see here is the best of the best - the cards that survived!

Angels and Demons

Angels and Demons get to see everything and make a simple but pivotal choice each night.

First, the Demons may pick two targets to haunt. If the Priest checks either haunted target that night, he will receive the result for the other target instead!

Second, the Angels may vote as a group to protect any player from a kill that night. If the Witches try to kill that target, they will fail.

Angels can protect any player as many times as they want.
The only restriction is, if they protect one of the two players haunted by the Demons, they can never protect that target again.

In other words, the Angels can stand in the Witches' way, but the Demons can stand in the Angels' way; all in layers of dares and bluffs!

Advanced Rules

These are a handful of advanced rules that can be used to keep the game balanced for the Witch team even with experienced players.

These open up new paths of deception for the Witches, and ensure consistently non-degenerate endgames.

Moderator App

This client-side program runs the entire base set game automatically.

It doesn't replace the social responsibilities of the moderator, but it keeps track of everything to make his or her job way easier.

It's perfect for tablets or phones, and has several helpful features, like a built in timer, and auto-saving.

Check out the app here!

This program is in development, and subject to change at any time.

How to Deal Cards

The moderator app does this for you, taking care of everything.

Don't have access to it? Don't worry, dealing is fast and easy.

  1. Separate these three types of cards into separate piles, then shuffle them:
    • Team cards
    • Holy character cards
    • Non-Holy character cards
  2. For each character card, pair it with a team card.
    • Holy characters always receive a Village Clergy card.
    • Other characters receive a Witch or Village Peasant card at random.
  3. Write the pair down in a list.
    • Most characters start with unique letters.
    • Example: A Witch Fanatic might just be written as W-F.
  4. Set the pair aside face-down an d repeat until there is a pair of cards for each player.

Each player should be dealt a pair of cards: a team card and a character card. Players can look at their cards immediately, but it is critical that they keep them secret!


Not sure how many players you will have? It's easier to remove cards than to add. Guess high, and take out the extra characters.

(If this would result in a wrong number of Witches, just swap a random team type card character appropriately.)

Players Suggested Characters   Players Witches Village Clergy
All games Priest   7-8 2 Priest
All games Judge   9-13 3 Priest
All games Gravedigger   14-16 4 Priest
All games Apprentice   17+ 5 Priest + Acolyte
All games Survivalist        
All games D.O.B.        
7 Gambler        
8 Fanatic        
9 Oracle        
10 Watchman        
11 Hunter        
12 Emissary        
13+ Bonus Characters        

Digital Rulebook

Ready to dive in? Download the detailed rulebook, which includes moderator advice and answers any question imaginable.